11-02-2005, 02:44 AM
Quark,Nov 1 2005, 08:41 PM Wrote:Simple fact is that I wasn't getting DC'd before I installed GEM, and was after. Other chat communication mods I had were all running for at least a week, no problems
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But how many were using GuildedDKP mod prior to that night? Most were not aware that it was even out there a week before that. I know that for myself it was the first and only night that I used it. When I saw how much chat spam it was having you generate to send to others, I knew it was likely to be a problem. Just having something installed and barely used will not give you an indication of how it will behave when it is actually put under a serious load. Effectively that was likely the first time that mod had been put under a serious load for you since yours was the client that was going to need to keep sending extra chat traffic out to others.
That is why I want to see GEM under a load on non-critical time period (i.e. MC/Onyxia/BWL raid session). Not end up waiting till there is something important going on and then finding that under a heavy load it can cause a breakdown to occur. That is what happened with the Guilded v0.11 with the trade information being used. Looked fine when there were only about 6-10 people on at time using it, but when we got to a MC raid session going and some players not in the raid were switching out characters, that action started spamming us into lock-ups.