11-01-2005, 11:39 PM
MongoJerry,Nov 1 2005, 02:56 PM Wrote:Since I only mentioned the use of decursive once in an offhand comment, I must assume that you didn't really read my post, and I ask that before responding to a post that you read it first. Paladins are broken due to their overpowering ability to survive to heal and to cleanse their team out of nearly all forms of crowd control. Whether they have decursive or not, that's incredibly powerful. If you don't understand that, then you're not getting the power of paladins in PvP.I read your post just fine. I don't think you got where I was going, though. Your post reiterates the same points. Again, you're rallying against game mechanics and blaming the Paladin as a class for it.
I never once said this, so I again must assume that you didn't actually read my post. Rogues don't bother me so much. I win some and lose some against them. It's not cloth wearer itemization that's broken. It's the MS + fear immunity warrior combination that is broken. Give a holy/disc priest a chance, please!
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1) They can survive to heal.
Paladins wear plate armor. This gives them a defense against physical attacks. They have the same defense against magical attacks that anyone else does and are pretty easy to kill that way. However, melee itemization is such that at the end game physical attacks are far more effective than magic items. If a Warrior or Rogue is carrying a purple weapon, they can and will be 2-shotting cloth wearers. As a cloth wearer, priests are significantly impacted by this itemization problem. The farther away you get from the end game epic weapons, the less impact this has. This is not a "Pallies are INVINCIBLE!" issue - this is an itemization issue.
2) cleanse their team out of nearly all forms of crowd control
Is there some set of significant disease or poison based crowd control out there that I'm unaware of? If not, then the issue isn't cleanse. It's anything that can dispel magic effects. This ability is not itself a game breaker. Most priests can keep only 2-3 people dispelled tops. The problem is decursive. Decursive can keep an entire field of people clear of magic effects, trivially negating virtually all forms of crowd control and most DoTs as well. Cleanse is no more spectacular than Purge or Dispel Magic - it's just that it lasts longer on a class that benefits from the current itemization problems in the game.
Can a pally bubble? Sure, once every 5 minutes. Can he get an extra full heal once per hour? Sure - but is that significant?
Here's the real core of it. A pally does NOT provide that much of a threat on the battlefield these days and is a survival class to boot. That means they're at the bottom of the threat list and no one ever really attacks them much. Because of this, the odds are they DO have that bubble available and they DO have their Lay of Hands up. If rogues hit for as little damage as Pallies do, they'd have most of THEIR timers available to them during BG, too....