11-01-2005, 09:49 AM
Rinnhart,Nov 1 2005, 02:05 AM Wrote:Let's pick the one situation where paladins aren't worthless
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One? That's the only one that matters. I wholeheartedly agree with MJ here. Plate damage physical damage reduction, moderate stamina coupled with cheap heals, damage negation and damage debuff interrupts is overwhelming when a Pally actually plays his defensive class.
Pally's aren't in the spotlight in PvP, but pair'em up and the results are sick.
Druids can either tank and kite, or sacrifice a lot of staying power for rogueish dps without the single target stun / disorient abilities (which ruins real pvp use). Druids being buffed so much in the past few patches... fine. They're the 'it' cool class to be right now.
Shamans: Are in mail, and have extremely mana costly totems. I love my shock troop shamans, but they are not cleanse/heal in plate. Coordinated shamans will take down Paladins, but shaman are anti-every caster... so long as the battle doesn't last long. They cannot 'survive' an onslaught like Paladins or Druids can.
Priest: Cloth. Need I say more? Priest bubbles don't survive dispels. Their damage reduction is in cloth alone is simply not enough. When worse comes to worse, they're just torn up while Paladins take less than half the damage and shrug off damage and snares with flash of light healing and cleanse dispelling
Quote:My greatest fear with all the talk of Paladin talent revisions is that Blizzard will finally cave and give paladins some high dps skills and talents. If they do, then paladins could then tank, heal, and dish out dps. Why would one bother to play any other class?
Exactly. Back when WSG was played, my biggest fear was seeing more than one paladin. In fact, more than one paladin anywhere in open pvp was simply too much trouble to go through.