10-28-2005, 10:16 PM
Concillian,Oct 28 2005, 03:22 PM Wrote:The only potential issue I see is frogging, and I'm not sure there's anything we can do about that. I dont know if tremor totem or grounding totem works on frogging, but I don't think so. Tremor should work to ensure something like what I did to Durambar last time doesn't happen on the Prophet, so we need to remember to drop a tremor totem there. Most pulls we can sheep the frogger for last, but sometimes there are two, which may make things a bit more fun. A broken sheep that can frog would be a very bad thing, so I will Curse of Shadow any sheep (lowers arcane resists too) and we can re-sheep before AoE.
Neither tremor nor grounding totem works on frogging. At least it didn't in Zul. And you are absolutely correct about tremor being down when pulling the Prophet's room. Much love to tremor totem. Fear ward cooldown was my downfall in that room. It was on cooldown on Aleri after hitting a meleer with it, Aleri got feared and ran straight into a pack of three critters in there. Headed straight for it. If anyone else got feared, they just headed to empty corners, but little miss dwarf had to run straight for the last pack to be pulled. :wacko:
Concillian,Oct 28 2005, 03:22 PM Wrote:I don't think Hakkar will be a problem, nor the bosses. Eranikus is the only one that scares me, because of the undispellable sleep that can really freak out the healers. But I'm sure Treesh is familiar with healing that event. First time I did that as priest our group wiped hardcore because I kept trying to heal slept party members (which fails)
Eranikus will be tough for me to heal through, but 42 points in restoration is teh ubar! :w00t:
Concillian,Oct 28 2005, 03:22 PM Wrote:Any other thoughts on how a 2 shaman, hunter, mage, warlock party might deal with ST effectively? Any glaring holes I missed? We should be able to burn things down nice and quick, but will probably have to drink after every pull.I do have mana tide totem, which isn't all that spectacular, but it's better than nothing to help with regen. Once tide is burned during the nastier fights and we still need a bit of regen, I should be able to place a mana spring totem as well. For most of the fights (if I remember correctly anyway), I won't have to have down a poison or disease cleansing totem and while the healing stream totem sort of helps with healing, most of the time it will probably be better for us to have mana for DPS/healing rather than the measly amount of life that healing stream gives. I don't remember how much fire they throw around though. I'll have my memory refreshed soon enough and if needed, the fire resist totem will be up instead.
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Intolerant monkey.