10-26-2005, 09:38 PM
This being your second post spouting the same general information, I have to query: where exactly is anyone in this thread confusing server performance with latency? I have yet to see it, but you seem absolutely convinced of it, so I'm honestly curious.
And you may be missing the point that Hedon raised: latency issues can be caused (and found) both within an ISP and within Blizzard and their servers. Do not forget that, as this (and I don't think you need any convincing on this) seems to be primarily a latency issue. The question is: WHERE is the latency bottleneck? It could be directly from the ISP and their connected networks, it could be directly from Blizzards internal servers and gateways, or it could be as simple as their ISP(s) not being able to provide enough (upload) bandwith to handle all the clients, which would cause the problem to ONLY be present within WoW (and not, for example, while trying to download game demos, music, etc.). This would also explain the problem being constant, while at the same time exacerbated by peak-time traffic.
And you may be missing the point that Hedon raised: latency issues can be caused (and found) both within an ISP and within Blizzard and their servers. Do not forget that, as this (and I don't think you need any convincing on this) seems to be primarily a latency issue. The question is: WHERE is the latency bottleneck? It could be directly from the ISP and their connected networks, it could be directly from Blizzards internal servers and gateways, or it could be as simple as their ISP(s) not being able to provide enough (upload) bandwith to handle all the clients, which would cause the problem to ONLY be present within WoW (and not, for example, while trying to download game demos, music, etc.). This would also explain the problem being constant, while at the same time exacerbated by peak-time traffic.
Roland *The Gunslinger*