10-26-2005, 07:07 PM
Alram,Oct 26 2005, 10:49 AM Wrote:1. I have no trouble tanking when 2 or 3 mobs are involved. But when there is a huge gang of them it is tough for me to get a sunder armor on all of them; I have trouble even getting them all selected. The tab key doesn't really tell me which mob is selected and where that mob is, when there is a big pile of them. Manually selecting each mob is close to impossible with a big crew. I find it stressful.
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Fortunately I like being warrior for half the reasons you dislike it... it's action packed, and a challenge in a group. Even a surmountable challenge in a group setting (unlike being a good healer paired with a poor warrior... in that case there is little you can do)
It just goes back to play what you like, and we will figure out groupings around that. I think we all pretty much feel that way.
If you're interested in how I deal with this situation, I thought I'd mention it:
1) Discord Unit frames addon, then make the debuff icons on the target quite large. You can clearly look for sunder (and how many are stacked) while tabbing through. Also that makes it easier to see hunter's mark, which is another thing I look for as either the target to ignore (see #2) or the target I need to concentrate on if I know the other targets have enough threat built up that the healer won't pull them off.
DUF is awesome, I'm very glad that Bonemage and vor_lord introduced me to it. I have different frame setups for each character because some things are important for one and not for another. Like for warrior, target debuffs are important, but not party debuffs... for priest it is pretty much exactly opposite. Warrior I like to see exactly how much mana others have, but for priest it's not so important, but I want to see 'reverse' HP (Max HP minus current HP,) so I can gauge what rank and type of healing is best suited. With DUF you can customize the frame for each character so that it takes up the least space, by minimizing or hiding unimportant information, and enlarging important information.
2) You can't always hold more than 2 or 3, depends on if your group will let you and how much DPS you have going for you. Sometimes you need to choose who to hold and who not to. If I'm in a group with lots of DPS, I'll charge the first target, taunt it to keep it on me for a few seconds, but then let it go so I can be sure I secure the other targets before the heal comes. That first one is being held off the healer by all the damage being done to it, and that's #1 priority. Plus it's getting DPS piled on so fast, it's going to be dead quick.
We have a great group, who knows to hold back on damage a bit, so you can have time to get 4 or maybe 5 stuck to you, then they can go to town. But that's a luxury. With an impatient PUG group, I'm lucky if I get three, sometimes even 2 is a challenge if people try to pull one off me with a growling pet or a voidwalker.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.