10-23-2005, 11:35 PM
Rinnhart,Oct 23 2005, 06:05 PM Wrote:A good protection build to first consider:
Protection PvP
From that, for a more raid centric build I'd drop a couple points from iBoFreedom and put them in iBoSalvation. Your guild will love you.
If you don't care about PvP at all; drop more from protection, and everything from retribution, and go for Illumination, Divine Favor, and Divine wisdom.
Honestly, I've played with everything and I've raided with everything and about the only thing you can do to really change your raid game is get improved blessing of salvation. Divine Favor's almost a waste for a raider as it requires some amount of anticipation. Illumination's a gimmick and Divine Wisdom is +10% on nothing, we can spam Flash of Light all day without either (improved flash of light is a total waste- Improved Holy Light is at least a tangible change, I did miss it a bit when I was deep retribution).
Behold the marvels of the Paladin talent trees.
Keep in mind we're supposed to see changes next patch (read- after the new year).
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If you go with that build and want more raid utility you might as well get Blessing of Salvation as well. I know it isn't much but I also think I remember all the blessings that all the other paladins Garrin raids with and that isn't a common blessing though it never hurts to have it after all the other blessings. Though since I still don't PvP much alliance side I might not realize the value of improved blessing of freedom. I know it isn't of much value at all in PvE so I don't have a problem taking points out of it.
As for Divine Favor, I wouldn't drop it. If nothing else it gives you a mana free heal, even if that is mostly over heal. I still mostly use Holy Light when healing in a raid (and 5 man for that matter) and still rarely use Flash of Light so divine favor helps with that by expanding the mana pool a little and maybe getting me some more healing, though likely more overhealing than anything in a raid.
Of course since Balador is mainly a solo PvE paladin I'm a holy/retribution.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.