I think Arnulf's initial point is valid...
(I'm assuming they are adding 10 more levels of leveling, just like levels 50-60, where you get talent points and base stat boosts per level)
Adding 10 levels destroys a lot of content as well... every place that you go to grind current level 60 stuff will be obsolete. Also, all level 60 crafting recipes will be mostly worthless (not that most of them had a lot of worth anyway).
Level 70 mobs doesn't make them any harder, it just means you have to grind for 10 more levels to make them the same difficulty.
As for the items... not everyone plays for the items. Adding 10 more levels means you need to re-get the "best" pvp/pvm/raid/grind gear before you can experience it at the "best" level again. Also, it makes it clear that they see this as a valid "expansion", meaning they'll likely do it again around this time next year.
[edit typo]
Urza-DSF,Oct 23 2005, 02:17 PM Wrote:I just don't see the point in saying that the addition of *new* content and *different* things to do would push you to want to leave the game.
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(I'm assuming they are adding 10 more levels of leveling, just like levels 50-60, where you get talent points and base stat boosts per level)
Adding 10 levels destroys a lot of content as well... every place that you go to grind current level 60 stuff will be obsolete. Also, all level 60 crafting recipes will be mostly worthless (not that most of them had a lot of worth anyway).
Level 70 mobs doesn't make them any harder, it just means you have to grind for 10 more levels to make them the same difficulty.
As for the items... not everyone plays for the items. Adding 10 more levels means you need to re-get the "best" pvp/pvm/raid/grind gear before you can experience it at the "best" level again. Also, it makes it clear that they see this as a valid "expansion", meaning they'll likely do it again around this time next year.
[edit typo]