Tuftears,Oct 20 2005, 07:52 PM Wrote:How does the transition from sheeps to no sheeps work? As I see it, going into the battle, you have:
Majordomo: tank 1 (MT)
Elite 1: tank 2 (MA)
Elite 2: tank 3
Elite 3: tank 4
Elite 4: tank 5
Priest 1: mage 1
Priest 2: mage 2
Priest 3: mage 3
Priest 4: mage 4
Now let's say you've killed two elites and one healer:
Majordomo: tank 1 (MT)
Elite 1: dead
Elite 2: dead
Elite 3: tank 4
Elite 4: tank 5
Priest 1: dead
Priest 2: tank 2
Priest 3: mage 3 + tank 3 waiting
Priest 4: mage 4
Okay. Priest 2 dies next. Priests 3 and 4 both pop. Tank 3 can get priest 3, no problem... But that means tank 2 has to jump for priest 4 pretty quickly, no?
Can the healers still be stunned when they become sheep proof? If so, maybe stationing a paladin next to priest 4 will work to cover that small gap. Or have a druid go into bear form long enough to growl the aggro off and hold the priest until tank 2 can get there.
Of course if you have 6 warriors, this is easy.
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Have tank 3 break the sheep on priest 3 right before they will pop so he can get a few seconds of lead aggro. Kill that priest next and have tank 2 go get priest 4.
This is just like any other sheep breaking in the game; a quick taunt followed by a bunch of sunders should get that healer's aggro to your tank. He has the duration of the time while priest 3 is being killed to build some aggro. Healers tend to go down fast so this should be enough aggro to hold the priest while your dps burns it after priest 3 is dead.
Edit: Note that it helps immensly if someone is "spotting" priest 4 so that tank 2 knows exactly where he is going once his first target dies.
Stormrage:
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)