10-18-2005, 07:33 PM
Bolty,Oct 18 2005, 06:52 AM Wrote:Once again, I had a blast last night running Sulfuras, Golemagg, and Majordomo with the Avarice alliance in Molten Core. You guys are the bombx0r, despite the fact that you put Zippyy in my group.Here is my post from the carpe boards:
Anyhow, we had a few noble attempts on Majordomo but came up short in the end. Am I getting ahead of myself too much to post my ideas? Yes? Too bad - I'm doing so anyway! :)
I don't know every facet of this fight - I'm still a little unclear on what the whole shield thing is with Domo's healers. But the basic setup, from what I gathered on my first meeting, is that you have Domo himself, who will submit once you defeat his 8 guardians. Four of them are warriors, and 4 are healers. The healers are sheepable and must be kept sheeped at all times, although apparently they can still cast a reflective shield on themselves WHILE THEY'RE SHEEPED. Haxx! This will result in a Mage sheeping themselves when casting it on a shielded healer.
We had a little talk in Healerchat after our wipes. Quite a few of us bought the farm while still having a significant chunk of mana left because of Domo himself running over and smacking us down. Takes only 2 hits to kill a Priest. This happened to me personally on both fights. On the second fight, he killed me and I got res'ed by our OOC resser. I immediately went back to healing my assigned tank, Darian, but I knew what was going to happen.
Domo was still in the area, picking on another healer, and the moment my heal landed on Darian he came for me once again. Since I had just been ressed, I only had 1200 hps or so - but I was ready, immediately smacking Fade before he even started moving to me and watching Domo zip off to pick on someone else.
A second later I got smacked by a fireball from behind and hit the dirt again. Never did see from whom it came from. :(
Anyhow, from my perspective (since I'm really only aware of about half of what's going on), Domo prevented me from doing my job three times. This isn't a complaint post, it's a "what can we do to stop this" post. I don't know if this was the only major problem during the Domo fights or not; I'm just posting what I saw as the healers' largest obstacle.
Domo has a move that wipes his aggro list from time to time, so of course the first thing he'll go for are the healers. He moves at a pretty good clip, too, from what I saw, and it would be insanely hard for a warrior to keep with him and re-establish aggro while 3,000 hp heals are firing off on the offtanks. We need to figure out a way to do just that, though.
I think we could use a high-aggro ranged attack whenever he wipes his aggro list - something that would pull him back to the main tank so he can be taunted and sundered/bashed/whatever immediately. I don't know if we were doing that last night, but it's all I can think of. If the healers stay vertical, I think a lot of other things will sort themselves out. Healerchat was full of "down" messages in each fight, and those that do survive can't keep it going anyhow. No point in worrying about mana efficiency if we keep dying.
So I'm thinking maybe we assign a hunter to the main tank who can try to yank Domo back whenever he bolts free? Did we try that last night?
Please post your thoughts and observances of the fight. Like I said, I only saw about half of what was going on so I know there's a lot more that needs to be done. Hopefully we can have a battle plan set for the next time we meet him.
This is so much fun!
-Bolty
[right][snapback]92480[/snapback][/right]
Here is the way i see it:
1. NEED two warriors on domo, with preferably two healers...dont need to be priests, just healers since domo hits soft. Domo will periodically just lose aggro for no reason at this point the other tank can grab, one tank should always have taunt up. His aoe is to crappy to let him run around and it adds to the confusion.
2. 20% life rule on adds to hard to implement. The guards are hitting to hard to tank them all down, we should be focuing on FOCUSED DPS on targets that have wariors/paladins on them to hold aggro. all of the raid waiting for dps targets and mark will be really necessary.
3. MA needs to make sure a tank is on something, and NO ONE BREAK SHEEP. If sheep is broken and no tank on it the whole raid support system can get destroyed in brief order.
4. We are moving more toward needing an autonomous group set up, in other words, each group should be self sustaining and have a job such as "tank an add". If we start to view things in this light we can assign groups to each add to hold them and let dps do their job by focusing dps.
While this encounter will get easier i think that we really need to practice good raid discipline each time we are in molten core. the most important thing right now seems to be speed in organization, autonomous groups with specific rules, and not a single person not using the MA and MA being clear on what target to focus ALL dps on as quickly as possible, simplifying the fights with many adds.