05-07-2003, 08:53 PM
WarLocke, missiles require some timing to use, they're incredibly useful to deal with things faster, get the shields down and then send the missiles and if you got 2 launchers it'll most likely destroy the ship outright.
Honestly, I've went from the beginning to (sort of a spoiler here) after you kill that Ambassador until I was able to get the Anubis... can you imagine how hard it is to destroy those big ass generators without any Torpedos while you're in the middle of an enormous fight that everyone seems to hate your guts with a passion and you simply ran outta missiles and was left with only 10 catapult missiles to destroy the generators, needless to say it took me a few good hours to make it but I did :)
P.S An advice, use your Afterburners everytime you can in fights, you may have troubles with the added speed in fights but I garuntee that you'll get used to it, and you'll get hit less.
Honestly, I've went from the beginning to (sort of a spoiler here) after you kill that Ambassador until I was able to get the Anubis... can you imagine how hard it is to destroy those big ass generators without any Torpedos while you're in the middle of an enormous fight that everyone seems to hate your guts with a passion and you simply ran outta missiles and was left with only 10 catapult missiles to destroy the generators, needless to say it took me a few good hours to make it but I did :)
P.S An advice, use your Afterburners everytime you can in fights, you may have troubles with the added speed in fights but I garuntee that you'll get used to it, and you'll get hit less.
"Turn the key deftly in the oiled wards, and seal the hushed casket of my soul" - John Keats, "To Sleep"