A few comments:
Renew: I still use this in raid situations. It may not always be the most efficient spell but it is still useful to try to keep up on tanks at least. You always want to have tanks at the highest health possible and having renew ticking during the battle helps with this. I've personally rearranged CTRA to show renew as the second buff showing (after fear ward) to try to minimize the times I throw a renew on someone who already has one.
Magmadar: For this fight I always try to stay behind Mags with the melee. I rearrange my CTRA into classes (if I haven't already) and put the rogues and dps warriors closest to my heal bar. Basically I just keep fear ward up and toss heals on melee if they are under half health or so. This allows me to only cast intermittently, increasing regen. If a melee is under half health I like to try to throw a heal their way just in case Magmadar decides to spit on that person (or someone close by) next. You just have to get used to the fact that melee moves a lot in this fight (especially while running in fear) and that you are going to get out of range messages sometimes ;)
The way I heal in large raid situations without assigned roles is not conducive to "winning" on recap but I tend to hold back and cast more sporadically or where a heal looks to be more necessary. This means that I generally have a fuller mana pool (less pots) but that I also tend to do less healing overall. In order to do this you have to have a feel for how much healing your raid has vs. incoming damage. You will be kicking yourself all night if a tank goes down because you started casting a heal too late during a lull in healing from the other healers. For this task flash is obviously king.
On one last note, gratz to you guys for coming back with a bang. And if you ever need an extra healer on these Thursday night runs after I get home (usually around 9:30) feel free to give me a buzz, I'm probably just burning time in battlegrounds anyway.
Renew: I still use this in raid situations. It may not always be the most efficient spell but it is still useful to try to keep up on tanks at least. You always want to have tanks at the highest health possible and having renew ticking during the battle helps with this. I've personally rearranged CTRA to show renew as the second buff showing (after fear ward) to try to minimize the times I throw a renew on someone who already has one.
Magmadar: For this fight I always try to stay behind Mags with the melee. I rearrange my CTRA into classes (if I haven't already) and put the rogues and dps warriors closest to my heal bar. Basically I just keep fear ward up and toss heals on melee if they are under half health or so. This allows me to only cast intermittently, increasing regen. If a melee is under half health I like to try to throw a heal their way just in case Magmadar decides to spit on that person (or someone close by) next. You just have to get used to the fact that melee moves a lot in this fight (especially while running in fear) and that you are going to get out of range messages sometimes ;)
The way I heal in large raid situations without assigned roles is not conducive to "winning" on recap but I tend to hold back and cast more sporadically or where a heal looks to be more necessary. This means that I generally have a fuller mana pool (less pots) but that I also tend to do less healing overall. In order to do this you have to have a feel for how much healing your raid has vs. incoming damage. You will be kicking yourself all night if a tank goes down because you started casting a heal too late during a lull in healing from the other healers. For this task flash is obviously king.
On one last note, gratz to you guys for coming back with a bang. And if you ever need an extra healer on these Thursday night runs after I get home (usually around 9:30) feel free to give me a buzz, I'm probably just burning time in battlegrounds anyway.
Stormrage:
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)