10-06-2005, 06:49 PM
Ok, well I've been playing Diablo II for a long time just on my own, never really online so this is P vs M.
I have a lev 77 Barb that I've been building and is on Act I at the black marsh on Hell.
I have seen everybody say concentrate and beserk are the best builds...
Well concentrate IMO limits your damage unless you have the best weapon in the game maybe. But I use it if I'm running short on defense or resist and have to use a shield.
If I try to use Berserk I just die within seconds.
My barb is pretty much a dual welding barb, I love the damage, so frenzy and WW is my skill of choice.
Right now I have WW at level 13, frenzy at 8 and beserk is at lev 7.
Beserk just sucks I think. Anyways, I was wondering should I take the remaining skill points I have left in the game and throw it at beserk? Will it get better later if I build it up? Right now I just die within seconds of using it.
So instead of doing that, I plan on building iron skin, ww, and frenzy the rest of the game. Resists are maxxed so I'm ok there.
Just for some more info, this is what my barb is equipped with: ANY tips, opinions, or hints are welcome!
Helm
Areat's Face
Defense: 374
+2 combat skills
+2 to Barb skills
30% faster HR
20% attack bonus
3% life stolen
+20 to Str
+20 to Dex
All Ris + 30
Armor
Spirit Forge (going to be replace with a 4 sckt ornate plate runeworded)
Defense: 435
+ 15 Str
+96 to life (base on lvl)
Replenish lif + 5%
Regen Mana + 19%
Fire resist 5%
24% chance of getting magic items
Gloves
Gylph Cluthes
Defense: 77
+2 Str
cold resist 21%
poison resist 24%
43% xtra gold from mon
15% better chance for magic items
Belt
Razortail
Defense 107
Peircing attack (what does that do exactly?)
+10 max damage
+15 dex
Attacker takes damage of 77 (based on char level)
Boots
Aldur's advance
Defense: 44
40% faster run/walk
+50 life
+ 160 max stamina
Heal stanima + 32%
fire resist 41%
10% damage goes to mana
+15 dex (set bonus)
+ 150% attack bonus (set bonus)
Weapons:
left hand
Aldur's Rythyme
OH damage: 60 - 93
30% increase attack speed
+200% damage to demons
51 - 115 lightening damage
10 -14 cold damage
+100 poison damage over 7 seconds
5% mana stolen per hit
10% life stolen per hit
50% damage to undead
+ 15 to str (set bonus)
+150% attack bonus (set bonus)
right hand
Sword Guard
OH damage 66 - 110
20% faster hit recovery
20% increase chance of blocking
+385 defense (based on char level)
+200 defense vs melee
+ 100 defense vs missle
All resistances + 19
30% damage goes to mana
-50% requirements
have a stone ring of jordon, a amulet thats + 2 to masteries and 20% chance for magic items, and then a + 50 poison damage ring
One of the weapons is going to get replace with a 6 socketed executioner sword that I have and the armor will be replaced with a 4 socket Ornate plate, that is unless I find better runeword material in the meantime.
Right now I"m just hacking away in search of runes and building levels.
ANY tips or suggestions? Thanks!
I have a lev 77 Barb that I've been building and is on Act I at the black marsh on Hell.
I have seen everybody say concentrate and beserk are the best builds...
Well concentrate IMO limits your damage unless you have the best weapon in the game maybe. But I use it if I'm running short on defense or resist and have to use a shield.
If I try to use Berserk I just die within seconds.
My barb is pretty much a dual welding barb, I love the damage, so frenzy and WW is my skill of choice.
Right now I have WW at level 13, frenzy at 8 and beserk is at lev 7.
Beserk just sucks I think. Anyways, I was wondering should I take the remaining skill points I have left in the game and throw it at beserk? Will it get better later if I build it up? Right now I just die within seconds of using it.
So instead of doing that, I plan on building iron skin, ww, and frenzy the rest of the game. Resists are maxxed so I'm ok there.
Just for some more info, this is what my barb is equipped with: ANY tips, opinions, or hints are welcome!
Helm
Areat's Face
Defense: 374
+2 combat skills
+2 to Barb skills
30% faster HR
20% attack bonus
3% life stolen
+20 to Str
+20 to Dex
All Ris + 30
Armor
Spirit Forge (going to be replace with a 4 sckt ornate plate runeworded)
Defense: 435
+ 15 Str
+96 to life (base on lvl)
Replenish lif + 5%
Regen Mana + 19%
Fire resist 5%
24% chance of getting magic items
Gloves
Gylph Cluthes
Defense: 77
+2 Str
cold resist 21%
poison resist 24%
43% xtra gold from mon
15% better chance for magic items
Belt
Razortail
Defense 107
Peircing attack (what does that do exactly?)
+10 max damage
+15 dex
Attacker takes damage of 77 (based on char level)
Boots
Aldur's advance
Defense: 44
40% faster run/walk
+50 life
+ 160 max stamina
Heal stanima + 32%
fire resist 41%
10% damage goes to mana
+15 dex (set bonus)
+ 150% attack bonus (set bonus)
Weapons:
left hand
Aldur's Rythyme
OH damage: 60 - 93
30% increase attack speed
+200% damage to demons
51 - 115 lightening damage
10 -14 cold damage
+100 poison damage over 7 seconds
5% mana stolen per hit
10% life stolen per hit
50% damage to undead
+ 15 to str (set bonus)
+150% attack bonus (set bonus)
right hand
Sword Guard
OH damage 66 - 110
20% faster hit recovery
20% increase chance of blocking
+385 defense (based on char level)
+200 defense vs melee
+ 100 defense vs missle
All resistances + 19
30% damage goes to mana
-50% requirements
have a stone ring of jordon, a amulet thats + 2 to masteries and 20% chance for magic items, and then a + 50 poison damage ring
One of the weapons is going to get replace with a 6 socketed executioner sword that I have and the armor will be replaced with a 4 socket Ornate plate, that is unless I find better runeword material in the meantime.
Right now I"m just hacking away in search of runes and building levels.
ANY tips or suggestions? Thanks!