10-04-2005, 06:10 PM
I'll be interested to see how they change the resistance system in the 1.9 patch. At the moment, the effect of Curse of Shadows is wildly unpredictable. With ruin, my shadowbolts hit for anywhere between 600 damage and 2600 damage. I'd be happy to trade those 3000+ point crits for most damage on *all* effected spells.
I would take away the soul shard cost for Shadowburn and Soulfire.
Soulfire has a 6 second cast (reducable to 4 after the patch) and has a 1 minute cooldown. About the only use I can think for it at the moment is in PvP against a seduced opponent.
Shadowburn is a talent spell, and has a 15 second cooldown. If you removed the shard cost, it would become a viable second method of generating shards.
The two spells have enough restrictions wihout the shard cost.
Turn Drain Soul into some kind of debuff that doesn't require channeling.
I'm witholding judgement on the escape mechanism issue until I've had a chance to test the buffed Death Coil more.
I would take away the soul shard cost for Shadowburn and Soulfire.
Soulfire has a 6 second cast (reducable to 4 after the patch) and has a 1 minute cooldown. About the only use I can think for it at the moment is in PvP against a seduced opponent.
Shadowburn is a talent spell, and has a 15 second cooldown. If you removed the shard cost, it would become a viable second method of generating shards.
The two spells have enough restrictions wihout the shard cost.
Turn Drain Soul into some kind of debuff that doesn't require channeling.
I'm witholding judgement on the escape mechanism issue until I've had a chance to test the buffed Death Coil more.