10-03-2005, 09:35 PM
q4m,Oct 3 2005, 02:11 PM Wrote:Also, a short duration fear doesn't help a lot. For example, rogue hits you, you death coil them, they use trinket, you're dead.
You can't get rid of the Deathcoil fear with a trinket, WotF, etc. The problem is, 3 seconds just isn't enough time for an escape ability. An escape ability needs to give you a way to get some serious distance and 3 second fear won't do that.
Quote:I really think the idea of soul shards is cool, but they are a gigantic problem. I think a "shard bag" is a step in the right direction, but I really fear it will be say 20 slots and take a bag spot. Making shards stackable would help inventory management, but we'd still end up having to farm them. I really like the idea of removing the shard requirement from damage spells. Our damage spells w/a shard requirement are not impressive enough to require a shard.
Best solution for shards is to get rid of them or at minimum, not require them for damage spells.
Quote:Mages have a talent that gives 100% chace to crit (I forgot what it's called). Why not give warlocks something like that and require a shard for it? Something like that might be worth using a shard for. Another idea I've been thinking might help w/defense. Give warlocks a skill/talent that requires a shard and makes the next spell instant cast. Both of these would obviously have to require a decent cooldown time.
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I think Warlock talents are fine as they are right now. I don't think we need any serious changes on talents or talents added. What we need is things changed around directly, either new spells or spells made more effective.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.