10-02-2005, 03:15 PM
One big tip that goes for most classes: the usual instinctual response to having aggro from something huge and painful is to run away. Don't. Instead, run it back up to the tanks.
Also, on rebirth: I find it very handy to make a macro that sends a tell to the target that if they can rez, they should either rez someone immediately, or wait for after the raid to wipe so they can come up afterward - as TalAB says, like a soulstone.
Incidentally: you should learn to recognize these conditions:
* Someone has been Divine Interventioned: a bluish bubble surrounds them and they can't move. They are most likely a rezzing class, with a paladin dead at their feet. The raid has 20 seconds or so to die off so the monsters can reset and they can pop out of DI, no longer in combat.
* Soulstone: if a warlock is available, he or she will usually soulstone one of the paladins in a raid. This allows the paladin to pop up for no more than two minutes or so after he dies, and he can then begin rezzing other rezzers. They then rez more rezzers and so on, until all the rezzers are up and they can begin rezzing. This is a purple-reddish orb-like buff icon, but may be difficult to see, so it's usual for people to ask after a wipe, 'Anyone soulstoned?'
If the raid is wiping, please be careful not to die too close to Molten Core monsters or in places you can't be reached without aggroing monsters, as it makes it difficult to rez you. If you are in such a circumstance, you may have to release and run back.
Also, TalAB, overhealing doesn't cause aggro. Too early healing does. So far as I know, regrowth doesn't cause more aggro than healing touch.
Also, on rebirth: I find it very handy to make a macro that sends a tell to the target that if they can rez, they should either rez someone immediately, or wait for after the raid to wipe so they can come up afterward - as TalAB says, like a soulstone.
Incidentally: you should learn to recognize these conditions:
* Someone has been Divine Interventioned: a bluish bubble surrounds them and they can't move. They are most likely a rezzing class, with a paladin dead at their feet. The raid has 20 seconds or so to die off so the monsters can reset and they can pop out of DI, no longer in combat.
* Soulstone: if a warlock is available, he or she will usually soulstone one of the paladins in a raid. This allows the paladin to pop up for no more than two minutes or so after he dies, and he can then begin rezzing other rezzers. They then rez more rezzers and so on, until all the rezzers are up and they can begin rezzing. This is a purple-reddish orb-like buff icon, but may be difficult to see, so it's usual for people to ask after a wipe, 'Anyone soulstoned?'
If the raid is wiping, please be careful not to die too close to Molten Core monsters or in places you can't be reached without aggroing monsters, as it makes it difficult to rez you. If you are in such a circumstance, you may have to release and run back.
Also, TalAB, overhealing doesn't cause aggro. Too early healing does. So far as I know, regrowth doesn't cause more aggro than healing touch.