Fine make it 1:5 per xp or 1:10 whatever makes it not too much. It is no different than xp leeching at the moment. *If* they fixed that then this could be abused.
... and I did mention that you could nerf this 'pseudo-exp' the same way as exp is for high levels.
How much of a nerfage it would be one could tune if the usual 1/5 at 95+ cannot be stomached :)
And what is wrong with buying exp (however nerfed if you insist) as a supplement to killing for exp? One could in fact liken it to a 'merchant' class from other games. We already have ugh .. gambling.. however dubious a concept in terms of pure monster-for-item and monster-for-exp ideaology.
Pah defeat the monsters! :) a lvl 1 blaze + mastery could do that and some junky 30 f/r boots! ok maybe not for fire immune :)
In any case the point was this would be of *supplemental* value. Something to get that poor old baba over the hurdle to one or 2 more levels so he can equip something decent maybe to let him be revitalised so he *can* kill monsters again with some effect... and iof course it would make gold useful on yet another way.
... and I did mention that you could nerf this 'pseudo-exp' the same way as exp is for high levels.
How much of a nerfage it would be one could tune if the usual 1/5 at 95+ cannot be stomached :)
And what is wrong with buying exp (however nerfed if you insist) as a supplement to killing for exp? One could in fact liken it to a 'merchant' class from other games. We already have ugh .. gambling.. however dubious a concept in terms of pure monster-for-item and monster-for-exp ideaology.
Pah defeat the monsters! :) a lvl 1 blaze + mastery could do that and some junky 30 f/r boots! ok maybe not for fire immune :)
In any case the point was this would be of *supplemental* value. Something to get that poor old baba over the hurdle to one or 2 more levels so he can equip something decent maybe to let him be revitalised so he *can* kill monsters again with some effect... and iof course it would make gold useful on yet another way.