09-28-2005, 09:23 PM
Feral-Spec'd druids with Nature's Grasp might just be the ideal choice in Zul'Gurub as off-tank/main assist.
In 40-man raids, druids need to be careful how they spec. If you crunch the numbers I'm guessing you'll find that raids will want exactly one feral spec grouped with the physical dps and one balance spec with the nukers, with the remaining all being restoration.
The problem being most raids want at least 25% of the raid to be healers, and a druid that is not restoration spec'd pales in comparison to his priestly brethren for healing purposes. Spec out of restoration at the raid level at your own risk.
That being said, I love the changes. For 5 man groups where we have a decent 4 players, I'll always look for a druid for that 5th spot. Regardless of spec, that druid will make the group 40% better. (Doesn't hurt that the druid might be the best class for "the player at the keyboard is least likely to suck")
In 40-man raids, druids need to be careful how they spec. If you crunch the numbers I'm guessing you'll find that raids will want exactly one feral spec grouped with the physical dps and one balance spec with the nukers, with the remaining all being restoration.
The problem being most raids want at least 25% of the raid to be healers, and a druid that is not restoration spec'd pales in comparison to his priestly brethren for healing purposes. Spec out of restoration at the raid level at your own risk.
That being said, I love the changes. For 5 man groups where we have a decent 4 players, I'll always look for a druid for that 5th spot. Regardless of spec, that druid will make the group 40% better. (Doesn't hurt that the druid might be the best class for "the player at the keyboard is least likely to suck")