09-26-2005, 08:39 PM
Pesmerga,Sep 26 2005, 03:07 PM Wrote:I like the concept of a 5-man team. I played Mio with the same 5 people up to 60. I had a few chars that I played solely with two chars Quark had. It was fun. It helped me get to know my class.I'm sure we could put together 2-3 teams of similiarly leveled toons. They would need a tanky type, a healer type, and two or three dps types (hopefully all warlocks, although we will miss some CC capabilities of rogues, hunters, and mages). In the 20ish area I have a druid, Manawyddan(24?) as either a tanky type or a healer type. For the lvl 30ish group I offer either my warlock Elleneor(35), or warrior Brynmawgr(37) as the team tanky type.
I want to try out a 5-man team. I'd be more inclined to level my rogue or warlock on SR if I knew I'd have 3-4 people to group with at all times. It would also make things go much quicker (for me at least) and would help me understand my role in a group much better.
::shrugs:: Just an idea. I'm weird ::points to sig::
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Most important for this to work is to have a schedule or the team will get frustrated trying to get anything done and it will fall apart and we will all just go back to solo'ing again. The team should agree upon a course of action, which quests, which rewards are important and efficiently gather the same quests. And, then they need to have a level differential rule, where if one person falls too far behind, the group either works solely on bringing them back up, or chooses to drop them in favor of another more level appropriate.
What are some blocks of time we can work with? I'm mostly on in a dedicated manner after my kids go to bed at 9pm server time until about 2am. But I can do some things with interruptions, depending on the circumstances, between 6:30 and 9:00pm. If we dedicated a non-raid night, I could do that too.