09-22-2005, 09:20 PM
oldmandennis,Sep 22 2005, 03:12 PM Wrote:Well....
I don't know about a 31 point resto build. Getting Tide with only 31 points means skipping improved lesser healing wave and natures swiftness, which are two absolute killer talents.
Tide is pretty good in long fights (think Mag and Ony), but IMHO you need to give up too much to get it. The problem is that it requires Eventide and Improved Mana Spring, which is 10 points in pretty marginal talents. If it wasn't for those requirements, I would probably go 20/31.
For pvp, maybe MJ could say more definitivly, but I don't see it making much of a difference. The chances of your whole party being within 20 yards of eachother and being alive for 12 seconds are pretty low, I think.
Edit: added pvp part
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You do not have to give up Natures Swiftness but you do have to decide 4 points in purification or 4 points in improved lesser healing wave. You can do something like:
Restoration
Improved Healing Wave Rank 5
Tidal Focus Rank 5
Eventide Rank 5
Tidal Mastery Rank 5
Improved Mana Spring Totem Rank 5
Nature's Swiftness Rank 1
Purification Rank 4
Mana Tide Totem Rank 1
Restoration Total: 31
With the 4 in purification and the 5 in improved healing wave (which is good end game simply because you take a 3.5 cast to a 3.0 and you get full effect from +healing items) can be moved. But you can get natures swiftness and mana tide with only 31 points. Natures swiftness is so worth losing one point in some other talent though.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.