09-12-2005, 11:39 PM
Olon97,Sep 12 2005, 02:50 PM Wrote:That implies that there is some sort of multiplicative effect. Other than the weapon speed (a stat independent of DPS) serving as a multiplier for instant attacks, there isn't a multiplicative effect with weapon stats and attack power dps.
When a warrior has a 40dps 1h, they likely are getting ~60 dps from attack power. So 100dps regular attack damage. getting a 50 dps weapon with no change to attack power takes them to 110 dps regular swing damage, a 10% improvement, not the 25% improvement it would appear to be at face value.
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The thing is, the stat boosts that you see on the class sets for the Warriors and Rogues gives that boost to MAP which in turn gives a boost to DPS. Casters don't have anything like that.
One of the suggestions I saw on the Blizzard boards to actually make Spirit more interesting and useful for Casters was to give a +1 damage/healing boost per x amount of spirit (someone was saying someting like 1 damage/healing per 5 to 10 points of spirit). This alone would go along way to making people seriously considering Spirit again and it would make it a useful stats for Warlocks and Mages (at present, there is absolutely no reason for Warlocks to have spirit and little reason for Mages to have it).
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.