What's the ideal Unique weapon for an Act 2 merc?
#7
Well, I found a Hone Sundan and upgraded it to a Ghost Spear. It has a dex req of 163 and my lvl 86 merc only had 151, so I had to use a -15% req jewel to be able to equip it. I used Amns in the last two slots.

Here's a screenshot.

[Image: screenshot0055nn.jpg]

The damage is kinda low, but the Crushing Blow more than makes up for it. I still wish it was ethereal though. My merc does 668-2895 damage using it (with might aura activated).

His other equipment is a non-eth Duriel's Shell and a non-eth Guillaume's Face. Resists are 70/75/70/70.

He fares okay in Hell/ActV. 14% life leech keeps him alive nicely. He outright SHINES versus Hell Baal though. With a Clay Golem and a dose of Decrepify to keep Baal moving slowly, my merc can stand toe to toe with him indefinitely. 45% + 35% Crushing Blow takes huge chunks off of his life in short order. The fight is over in less than 30 seconds, with my lowly skeletons pitching in.

I can definitely see a lot of room for improvement, but I am convinced that this is the way to go with a Summoning Necro's mercenary.
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What's the ideal Unique weapon for an Act 2 merc? - by DeeBye - 09-11-2005, 04:06 AM

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