09-11-2005, 04:06 AM
Well, I found a Hone Sundan and upgraded it to a Ghost Spear. It has a dex req of 163 and my lvl 86 merc only had 151, so I had to use a -15% req jewel to be able to equip it. I used Amns in the last two slots.
Here's a screenshot.
The damage is kinda low, but the Crushing Blow more than makes up for it. I still wish it was ethereal though. My merc does 668-2895 damage using it (with might aura activated).
His other equipment is a non-eth Duriel's Shell and a non-eth Guillaume's Face. Resists are 70/75/70/70.
He fares okay in Hell/ActV. 14% life leech keeps him alive nicely. He outright SHINES versus Hell Baal though. With a Clay Golem and a dose of Decrepify to keep Baal moving slowly, my merc can stand toe to toe with him indefinitely. 45% + 35% Crushing Blow takes huge chunks off of his life in short order. The fight is over in less than 30 seconds, with my lowly skeletons pitching in.
I can definitely see a lot of room for improvement, but I am convinced that this is the way to go with a Summoning Necro's mercenary.
Here's a screenshot.
The damage is kinda low, but the Crushing Blow more than makes up for it. I still wish it was ethereal though. My merc does 668-2895 damage using it (with might aura activated).
His other equipment is a non-eth Duriel's Shell and a non-eth Guillaume's Face. Resists are 70/75/70/70.
He fares okay in Hell/ActV. 14% life leech keeps him alive nicely. He outright SHINES versus Hell Baal though. With a Clay Golem and a dose of Decrepify to keep Baal moving slowly, my merc can stand toe to toe with him indefinitely. 45% + 35% Crushing Blow takes huge chunks off of his life in short order. The fight is over in less than 30 seconds, with my lowly skeletons pitching in.
I can definitely see a lot of room for improvement, but I am convinced that this is the way to go with a Summoning Necro's mercenary.