09-09-2005, 09:24 PM
Just saw an awesome post on the Raids and Dungeons forums. Blizzard has hinted (in their reasoning of the +def nerf) at the ways they come up with items, using mod values to determine how much of what can be added to an item. Hyzenthlei worked out the numbers, and shows you Blizzard's values for stats, and how much value blues versus greens can have and such.
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Quote:Item Creation Gone Wrong - Mislabelling
Letâs use this to examine a blizzard blooper.
Everyone probably knows of the Drape of Benediction (ilvl 67)
http://www.thottbot.com/?i=35923
It is a cape that seems horribly underpowered for where you get it from, Azuregos. Letâs see how it shapes up using these tools.
When you work out the numbers, the actual ItemValue of the Drape is 48.3, but an ilvl 67 Epic cape should chime in at 65.3 so something seems amiss.
Maybe its ilvl was too high? Lets see at what ilvl an epic cape should have an ItemValue of 48.3. This works out to be ilvl 48, seems a little low and random, maybe we are missing somethingâ¦.
Letâs see what the ItemValue of a rare (blue) ilvl 67 cape would be, maybe that will tell us something. This value is 48.9 (with a lower bound of 48.2). The ItemValue of the drape of benediction falls right into this window.
So now we have the mysterious ilvl 67 rare (not epic) cape, drape of benediction. All of you who said it shouldnât have been an epic are exactly right. It was designed as a rare and flagged as an epic (a mixup like the snowblind shoes that are epic but originally tagged as a rare, though they fixed those).
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!