09-05-2005, 08:06 AM
Swiss Mercenary,Sep 5 2005, 02:51 AM Wrote:Just a disclaimer - please don't talk about FPSes. All that AI consists of is various levels of auto-aim-for-the-player's head, and dodge-like-crazy. Things beyond that are just especially neat tricks designed to take advantage of specific weapons (Flak cannon bounce effect, shock core double-explosion in UT, "Aim-for-the-feet" rockets in Quake 3, the like.)
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Well, FPS games have done quite a few things in AI, not just mad-aim, but I think strategy games have done a better job at "adjusting AI" than them. There are, of course, those that merely rely on cheese (watch the computer generate resources 100x faster than you!), but not necessarily. In either case, even the most basic of these could provide an adequate level of variation for a MMOG, and would a whole lot better than what there is now.
Even better, while in a regular game the computer has a limited amount of time and data to adjust the AI, in a MMOG you have plenty of time and a whole lot of data, so you don't have to make adjustments over the course of a single gaming session, these changes can be made slowly over a long period of time, which would be extremely cheap computation-time wise.