09-05-2005, 01:51 AM
Walkiry,Sep 4 2005, 06:32 PM Wrote:Since you're decided to bring other games in now, here's a hint: look past RPGs. They're not the only genre of games out there.
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Just a disclaimer - please don't talk about FPSes. All that AI consists of is various levels of auto-aim-for-the-player's head, and dodge-like-crazy. Things beyond that are just especially neat tricks designed to take advantage of specific weapons (Flak cannon bounce effect, shock core double-explosion in UT, "Aim-for-the-feet" rockets in Quake 3, the like.)
But that doesn't mean I can understand why people claim that the WoW AI is the next best thing since sliced bread. All it is, as someone kindly pointed out, is an aggro table, with healing causing 1 point of aggro, damage causing 4, shield bash causing 40... With no respect to clever strategical options. About the only thing more basic is "Attack the closest target", or "Attack a random target".
As for the examples of a "Smart Onyxia" - that highlights the problem with the AI. You are missing the point of "Smart AI, and less insta-hit-kills on squishies." If Deep Breath only did 800 damage, and had a smaller area of effect, but she tried to use it on the biggest clumps of players, and more often, and the like, it would make the encounter more... "Realistic"? (Hate the word, when used in this context) "Smarter"?
No, I'm not saying that it is at all a feasible change at this point of the game's life, but it just goes to show that the WoW AI is anything but smart.