05-03-2003, 07:42 PM
Before placing too many of your skills, keep this in mind:
1 - Never max a golem (mastery is fine), the damage they do won't cut it in the long run, plus their attack speed is pityful.
2 - Skeletons are weak, even with 5 into skeleton mastery they die quickly in act 4 / normal. Mages aren't much better. They ARE, however, good for using up bodies so they can't be ressurected by shamans, etc.
3 - A single revive can be more powerful than any summon for 3 minutes, and 5 of them are great.
4 - Curses can be the biggest help. Helpful curses include decrepify, iron maiden for enemies like the smith, and occasionally life tap (espcecially if you plan to be melee alongside your minions). Read Elric's guide on how to use the great AI curses, the link is in his profile.
5 - Corpse explosion with amplify damage will do (60% physical, 30% fire) to (100% physical 50% fire) damage based on corpse life. Ouch. Decrepify is also effective for raising the damage of CE by a smaller factor.
1 - Never max a golem (mastery is fine), the damage they do won't cut it in the long run, plus their attack speed is pityful.
2 - Skeletons are weak, even with 5 into skeleton mastery they die quickly in act 4 / normal. Mages aren't much better. They ARE, however, good for using up bodies so they can't be ressurected by shamans, etc.
3 - A single revive can be more powerful than any summon for 3 minutes, and 5 of them are great.
4 - Curses can be the biggest help. Helpful curses include decrepify, iron maiden for enemies like the smith, and occasionally life tap (espcecially if you plan to be melee alongside your minions). Read Elric's guide on how to use the great AI curses, the link is in his profile.
5 - Corpse explosion with amplify damage will do (60% physical, 30% fire) to (100% physical 50% fire) damage based on corpse life. Ouch. Decrepify is also effective for raising the damage of CE by a smaller factor.