Complete lack of any AI for the monsters
#55
Giving mobs some real AI would require complete rebalancing of the game, including classes and mobs. Elite mobs as they are would need to be completely removed. It might be more fun to fight a group of non-elite mobs with UT-bot-like AI PvP-style, though. They could do this in some later instance, but it won't match real PvP anyway.

I'll give out some examples why "Intelligent AI" would not work without complete rebalancing of the game:

1) Colission detection would be required to keep mobs off healers. In that case tanking skills are not required at all and it is about finding some choke points, so the mobs can't run around the tank

2) After entering any instance with somewhat organized beings, like Deadmines, SFK, SM, Strat/Scholo/BRS/DM one or two mobs will run away and call back everyone in the instance to kill you. It should actually work for any place in the game - such as Scarlet Crusade fields in Tirisfal Glades when leveling from lvl 1 to 10 and many others.

3) All bosses with AoE would just run into thickest pack of players, preferably with healers and spam AoE until they are dead

4) Drak would Conflag and attack healers right first and his guards would focus fire on them. He would definitely not allow to be hunter-kited to the Beast room

5) Intelligent Onyxia fight would look like this: She goes airborne right in the begining and does Deep Breath (which usually wipes about 20 people) 2-3x times in a row and then deal quickly with the rest

6) Intelligent Ragnaros would first kill all ranged healing and DPS with his 6K damage ranged attack (atm he does that only when not occupied in melee) and then deal with melee buggers, preferably by spamming his AoE
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Complete lack of any AI for the monsters - by savaughn - 09-01-2005, 09:33 PM
Complete lack of any AI for the monsters - by Tharn - 09-04-2005, 03:07 PM

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