09-01-2005, 03:47 PM
Quote:I don't think anyone is arguing that every battle should be a "free for all" or totally random. WHat I wants at least, and the reason for my initial post, is a veriety in monsters and their behaviour. I don't want every single monster to behave in a specific way, I do want some "smartness" to them though, but it can vary.
Even at low levels I see alot of different class behaviors;
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- Many humanoid MOBs flee when their health gets low
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- Spell casting and ranged MOBs use their abilities and then melee when they are oom
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- Healing MOBs heal themselves and their friends around them
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- CC'ing MOBs (Stunning, Netting, Sheeping, Silence, MC) immobilize then move to a new target
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- Stealthed mobs stay stealthed and try to work in an ambush
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- Many spells cast by toons generate more threat
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Quote:The outcome to the "smartness" can vary in that some might decide to go for healers if the healers are in fact impacting the battle, while others might ignore healers pretty much, even if they do tons of healing, if they feel they can do something else in battle that oculd work and so on.
I just don't think that the hated list is a bad way to handle preferential targeting. Perhaps some tuning to make healing generate more threat for some mob types is all you are really requiring. I just don't think its realistic either for the MOB to ignore the warrior beating on it to rush off to attack the healer who has very little yet.