Complete lack of any AI for the monsters
#46
kandrathe,Aug 31 2005, 11:17 PM Wrote:In this game every class has a pre-decided role.  The abilities, skills,  and talents are structured to customize that role, but the role remains.  Priests mostly heal, warriors mostly tank, rogues mostly melee, mages and warlocks mostly do AOE or ranged magical damage, hunters are ranged physical damage, etc.  It's not a matter of balanced tight, its a matter of learning to combine these roles in teams where there is no one man show.  There are ways to be challenged and be clever without making every battle a random free for all.
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I don't think anyone is arguing that every battle should be a "free for all" or totally random. WHat I wants at least, and the reason for my initial post, is a veriety in monsters and their behaviour. I don't want every single monster to behave in a specific way, I do want some "smartness" to them though, but it can vary. The outcome to the "smartness" can vary in that some might decide to go for healers if the healers are in fact impacting the battle, while others might ignore healers pretty much, even if they do tons of healing, if they feel they can do something else in battle that oculd work and so on.

Of course it is impossible if we make every monster go for healers, especially without altering anything else. What I wouldlike to see is that some, at times do it. For minimal changes to characters and such, one have to make sure those don't do as much damage perhaps. Alternatively, make sure they come in groups with a damage dealer so that a goup of warrios also get a challenge. After all, people tend to put together groups of vaiours characters, why should not monsters? And so on.

People tossing up exmaples of how it would be impossible to have such changes, and mention Onyxia and any such things, sure, whatever. We are not talking about the few end of the game incredible hard encounters. Those monsters was designed to specifically NOT be smart. Of course someone with tons of better HP, more damage, more skills and so on will outwin players if they can be played as smart as a player. A more intelligent behaviour of monsters means you have to tone down other aspects. The very reason Onyzia has tons of HP, do tons of damage in each attack, is BECAUSE she needs it to counter the fact that she behavious very "stupid" otherwise there would be no challenge. I ask for a challenege and veriety not in increased stats of monsters, but changes in their behaviour. One does not exclude the others, one can have both. One can have hard encounters the "onyxia way", or one can have hard enocounters by having very smart monsters, yet with much less stats in form of damage, HP, armor and such.
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Complete lack of any AI for the monsters - by Jarulf - 09-01-2005, 09:43 AM
Complete lack of any AI for the monsters - by savaughn - 09-01-2005, 09:33 PM

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