09-01-2005, 09:35 AM
Warlock,Aug 31 2005, 10:40 PM Wrote:There are encounters in the game where players need to defeat intelligent opponents - PvP, whether in battlegrounds or in the open. If monster combat AI was better, PvE play would be closer to PvP play and class role/balance would differ less between PvE and PvP. This would require major modifications to the game, such as rebalancing every encounter because the most critical, vulnerable or dangerous party members are attacked first rather than a damage sponge. Maybe in the next generation of MMO.
[right][snapback]87837[/snapback][/right]
Of course it would require changes and rebalance to the game!!!! So what? :)
My initial complain was just that, why are MMO's taking a step backwards when it comes to monster AI? One can complain of added complexability in other areas make it harder, but to me, that is just a bad excuse, it would be possible to add better monster AI with current state of AI, computer specs and so on. I feel it is just a lazy way out of "it works for others and it is "good enough", so why waste resources to improve it. Of course, all valid arguments, but so is the complaining of the lack of better AI I would say.
There are three types of people in the world. Those who can count and those who can't.