Complete lack of any AI for the monsters
#44
kandrathe,Aug 31 2005, 11:17 PM Wrote:In this game every class has a pre-decided role.  The abilities, skills,  and talents are structured to customize that role, but the role remains.  Priests mostly heal, warriors mostly tank, rogues mostly melee, mages and warlocks mostly do AOE or ranged magical damage, hunters are ranged physical damage, etc.  It's not a matter of balanced tight, its a matter of learning to combine these roles in teams where there is no one man show.  There are ways to be challenged and be clever without making every battle a random free for all.
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Having roles and having the whole thing come crashing down the second any of those roles fails don't necessarily go hand in hand. So yes, I'd say that's a problem of tightness, or how long you can continue to do your job without the rest doing theirs. The longer it is, the more wiggle room you have.

Quote:Walk, you just might not have the patience for MMO's in general. They are not for everyone.

I've been playing City of Heroes since launch. The reason I wrote off WoW was because I don't think I'd have the patience to reach 60 and do the alleged "fun" things when the rest of the game aggravated me for a number of different reasons, but that's a different discussion, and one probably noone is actually interested in. End-game raiding had little to do with this decision.
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Complete lack of any AI for the monsters - by Walkiry - 09-01-2005, 07:30 AM
Complete lack of any AI for the monsters - by savaughn - 09-01-2005, 09:33 PM

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