oldmandennis,Aug 31 2005, 09:37 PM Wrote:Walkiry, have you actually participated in 40 man raids? I'm not trying to be insulting, but your request seems to already have been implemented, for the most part.
No, of course, never made it past 40 as I said.
But reading at what you described, the solution to every single one of them seems to be the same: tank must regain aggro, standard fight ensues. There's nothing specially clever about it; and according to Kan, the moment the heals stop or the tank lets slip some enemy, you're toast.
Quote:I think Blizz has show a lot of imagination with the scripted encounters, atleast at the high end.
Not entirely sure myself, it seems to me that all there is to it is to figure the count of your standard classes doing their job and get the only, single unimaginative solution, then repeat 100 times to get the loot you need for the next step in the raid ladder, as it's part of the only unimaginative solution.
Also, the "end game raids" are something far away that doesn't look too appealing frm this point of view. Repeating instances ad nauseum with massive hard to coordinate teams, loot bickering, and lots of wasted time...
Quote:In your example, if the "rogue artifact" was sufficiently powerful, that would probably become THE way to complete that encounter. Only goofy people, the sort who do a 15 hunter UBRS, would try to just kill the thing.
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It would depend on how hard it is to keep the rogue alive to open the chest, don't you think? That'd be a balance problem, not a design problem. And more importantly, you can give different loot to different solutions (for you to do solution B you'd need (a) rogue(s), and classes that can slow or stop that enemy, for the other one you'll have tanks and DPS). Same for the "Engineering" one. Carrot on a stick and all that.