08-31-2005, 07:50 PM
kandrathe,Aug 31 2005, 08:40 PM Wrote:I meant any since the only thing currently that keeps the main healers alive is the tanks ability to stay #1 on the hate list. If anything interrupts the healers ability to keep the tanks alive its usually a wipe. If the healers go down, it's a wipe.[right][snapback]87815[/snapback][/right]
I'd say that's the problem right there. If you balance things so tight that you need everyone doing X (X being exaclty the job they were designed to do and nothing else), I wouldn't call that fun. Mashing the same buttons and having all work go to hell because one slip-up is rather underwhelming. And not very clever, I'd rather have more than one way of winning (and losing).
If mobs do indeed less damage so that a tank slipup didn't mean an entire cloth wipe (or vice versa), the options for harassing the squishies would increase. And probably the options of how to deal with them.