Complete lack of any AI for the monsters
#34
kandrathe,Aug 31 2005, 08:40 PM Wrote:I meant any since the only thing currently that keeps the main healers alive is the tanks ability to stay #1 on the hate list.  If anything interrupts the healers ability to keep the tanks alive its usually a wipe.  If the healers go down, it's a wipe.[right][snapback]87815[/snapback][/right]

I'd say that's the problem right there. If you balance things so tight that you need everyone doing X (X being exaclty the job they were designed to do and nothing else), I wouldn't call that fun. Mashing the same buttons and having all work go to hell because one slip-up is rather underwhelming. And not very clever, I'd rather have more than one way of winning (and losing).

If mobs do indeed less damage so that a tank slipup didn't mean an entire cloth wipe (or vice versa), the options for harassing the squishies would increase. And probably the options of how to deal with them.
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Complete lack of any AI for the monsters - by Walkiry - 08-31-2005, 07:50 PM
Complete lack of any AI for the monsters - by savaughn - 09-01-2005, 09:33 PM

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