Complete lack of any AI for the monsters
#32
Walkiry,Aug 31 2005, 01:58 PM Wrote:Why any mob? (By "any" I think you mean "every", correct me if I'm wrong). Let's say you're fighting Majordomo, the tank is at the top of the hate list as per "standard" combat. Suddenly, a small, easy to kill, not so dangerous fire imp pops out of the lava and goes straight to the cloth wearers (he's in a lava pit, right?). Then another. And another. Soon you have to have a portion of your raid focusing on these easy to kill enemies to keep the back line intact, or else they'll end up swarming you.

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Essentially, Onyxia phase II -- you designate a team on either side of Onyxia to manage the whelp pits and keep the hatching dragonlings from overwhelming the raid. I meant any since the only thing currently that keeps the main healers alive is the tanks ability to stay #1 on the hate list. If anything interrupts the healers ability to keep the tanks alive its usually a wipe. If the healers go down, it's a wipe.

We aren't talking about any end game raid boss however, we are talking about the AI being smart about who it should target to win. If they were smart (like people are) they target the healers, then the easy to kill squishies that can hurt them the most, then worry about the hard shelled melee types last. The main thrust of the conversation is to me; "Why don't the MOBS act more intelligently?"

If Onyxia was "smart" she would turn around often, tail swiping and conflagrating groups regularly, repeatedly fireball the same squishies during phase II, and in general no one would have defeated her yet.

I would rather play a fun game where I sometimes win, than a realistic game where I always lose. Reality sucks.
”There are more things in heaven and earth, Horatio, Than are dreamt of in your philosophy." - Hamlet (1.5.167-8), Hamlet to Horatio.

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Complete lack of any AI for the monsters - by kandrathe - 08-31-2005, 07:40 PM
Complete lack of any AI for the monsters - by savaughn - 09-01-2005, 09:33 PM

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