08-30-2005, 06:46 PM
Jarulf,Aug 30 2005, 04:17 AM Wrote:Adjust the monster so that it doesn't do a million HP which is only needed since it is supposed to fight plate warriors (who just are there to absorb the damage). It might require priests to perhaps think about protection they wear and use. The priest might need attention for healing by, for example the Paladin and so on. Adapt, change tactics, do something else. When you play solo as a priest, monsters in fact goes for you "first", yet you survive.
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The problem, as you've seen, is that elite creatures (the only things that need groups and therefore the only mobs that I'm really talking about) hit for thousands of points of damage per hit. With a cloth-wearer's low damage reduction, mobs in MC will generally two-hit a priest.
The solution you propose is to reduce their damage so that they don't kill priests as quickly. Then why bother bringing priests? If their damage is that low, then warriors won't need healing to kill them (and what healing they might need will be done by paladins). Why bother bringing any cloth-wearer if there's no way any other class can keep mobs off them? And if you shift the system so that casters can wear heavy armour, why bother bringing warriors or paladins?
The changes you propose wouldn't require adaptation of tactics. Certain classes would simply become completely useless.