Complete lack of any AI for the monsters
#14
Jarulf,Aug 29 2005, 10:05 AM Wrote:Sometimes I feel even pacman had smarter enemies, at least they could behave random at times....
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Well, in that sense, monsters do get "harder" in endgame, where most things have a secondary attack that is randomly targeted, regardless of aggro levels. However, aside from that and aggro-wipe moves (which are really just developments of the simply aggro list system), monster AI doesn't significantly improve in endgame.

The exception appears to be Zul'Gurub. So far as I can tell, the things there are more "intelligent"; not in the sense that they'll target priests first (since any monster who did that would always win against a PC group) but in that they'll use their abilities more intelligently. Hakkari Priests have a variety of abilities that they'll employ effectively: for example, if they get polymorphed, they'll anti-magic shell themselves once they get out of it in order to avoid being repolymorphed, then dive for the largest concentration of players and hit Psychic Scream, their AoE fear. If they aren't being actively attacked they'll usually toss a heal on their most injured ally. It's elaborate scripting rather than "AI", but definitely more than simple aggro-list attacks.
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Complete lack of any AI for the monsters - by Skandranon - 08-30-2005, 05:59 AM
Complete lack of any AI for the monsters - by savaughn - 09-01-2005, 09:33 PM

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