08-29-2005, 09:34 PM
Yeah, I didn't play D&D, but something like that is what I meant by more sophisticated clipping and facing rules.
But mobs that do something like: There are 5 of us against 1 warrior and 4 mages, we should just rush around him and get to the squishys vs There are 5 of us against 3 warriors and 2 mages so two of us should take 2 of the warriors and the rest focus on the last, then push to the mages..... making mobs that do all this vs any concievable party combonation, for all the possible pulls in the game means the mobs have to be relativly smart, which means they need a non trivial number of CPU cycles each.
But mobs that do something like: There are 5 of us against 1 warrior and 4 mages, we should just rush around him and get to the squishys vs There are 5 of us against 3 warriors and 2 mages so two of us should take 2 of the warriors and the rest focus on the last, then push to the mages..... making mobs that do all this vs any concievable party combonation, for all the possible pulls in the game means the mobs have to be relativly smart, which means they need a non trivial number of CPU cycles each.