Complete lack of any AI for the monsters
#6
As you progress, you'll also find that more monsters have some sort of trick they use to get past the whole "attack most aggro!" rule.

Some will net their target and move on to take out the healer. Others will do a knockback on their current target and proceed to beat up on the less-armored buddies standing next to him. Then there are some that has an area of effect confusion that will send everyone scattering except those outside the area of effect... which means the enemy usually zeroes in on the cloth standing at a range.

One of the most annoying things as a spellcaster is when the warrior is holding a melee opponent quite well, and in mid-cast you're interrupted because the mob saw your casting and decided to shield bash you before going back to their prior target.

They mix things up by making later enemies a two- or three-trick pony rather than just a run-of-the-mill "beat on high aggro" AI. Further, the scripted boss fights and challenging pulls help to vary the fights.
See you in Town,
-Z
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Complete lack of any AI for the monsters - by Zarathustra - 08-29-2005, 04:26 PM
Complete lack of any AI for the monsters - by savaughn - 09-01-2005, 09:33 PM

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