08-29-2005, 03:32 PM
Occhidiangela,Aug 29 2005, 08:10 AM Wrote:Given Blizzard's success with Warcraft and Starcraft as good PvP (RTS< of course) frameworks, I think they figured out that with the brain power of the good to excellent PC gamer, they'd be searching for the holy grail in any attempt to make a really sweet AI that is both practical and worth implementing. And not full of bugs. :unsure:
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And much more difficult to balance. Blizzard has done a pretty good job of letting "non-standard" collections of classes succeed in the game, at least until the most diffcult of encounters. If too much attention must be given to the encounter based on class choice, grouping would be much more difficult.
For example, if a particular area had a group of mobs that always preferred to attack cloth wearers, said cloth wearers would have a rough time getting a group for it.
What they have done instead is to try and have the AI (such as it is) respond to just the skills that are actually used. It's a very simple, stable, and predictable system. The instance encounters are generally well enough designed that there is still plenty of danger, and a single mistake can wipe an entire group.