08-25-2005, 10:46 PM
As a quick note:
I will not be using a point-based system or other 40-man loot allocation system for the Zul'gurub runs I lead, at least initially. It will be handled more like a UBRS raid, because that's what it's closer to in size - thus, one need per person, with rares, sets, and epics counting as needs, and a 'can and will use' roll to keep good items from being vendored or DE'd when someone can use them.
Quote:This situation would more than likely get only worse once Zul'Gurub opens up. The developers have indicated that once players get some experience with the raid area, that it should be possible to do in about 2 hours (not sure if they really meant a full clear or to get to certain objectives). This opens up even more cases of players starting to miss raids and potentially having detriments applied to them.
I will not be using a point-based system or other 40-man loot allocation system for the Zul'gurub runs I lead, at least initially. It will be handled more like a UBRS raid, because that's what it's closer to in size - thus, one need per person, with rares, sets, and epics counting as needs, and a 'can and will use' roll to keep good items from being vendored or DE'd when someone can use them.