08-25-2005, 09:37 PM
martini,Aug 25 2005, 05:02 PM Wrote:Well, what if you help, but not in an obvious way? What if the council simply doesn't know you that well, and you haven't distinguished yourself in their eyes? Judgements under a council system can end up having to be extremely subjective, through no fault of the council's. What if you make one large mistake that everyone remembers every time it's time to decide who gets what?
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Well, I'd like to think that raid leadership knows who's carrying their weight and who's not... I talk with various people after every run to get their input on how everyone did.
I'm agnostic about this, of course; whatever makes everyone happy is fine with me, although if an idea I just abhor came up, I'd fight it for awhile. But I think the biggest concern I have is very simple: point systems assume victory, and there have been a lot of people who have been with us on every raid, done their job properly, and have nothing to show for it. Every failure helps the overall raid team, unless it's a stupid mistake by someone who should have known better. In cases where there's a chance to give them something useful, I want to make sure they get it. They've waited long enough.
It absolutely frustrates me that we have people who've attended every Avarice raid, and have been outrolled by people we've never seen again. It's to the point where if something dropped that would be a serious upgrade for me, but Sharanna would get good use out of it, I refuse to roll. I have no problem with Ramala outrolling Arleas in a random system; there's really nothing to distinguish between the two as far as who deserves it. In fact, if we get to the point where we're ONLY using allies, no outsiders... a lot of this becomes moot. 95% of the frustration is two things: outsiders winning things (whether they come back or not), and a lack of drops for Rogues and Hunters. Pure'n simple.
Something I haven't seen mentioned, just an off-the-cuff idea: if we stuck with a random system, we could designate who is allowed to roll on what items -- and allow everyone in that classification to roll, regardless of whether they already have the item, or what they've won recently, or any other variable... and if they win, allow them to in turn give the item to someone else. No, it wouldn't be perfect, and such a system would absolutely require an understanding that nobody is obligated to do anything specific with a win, but... realistically, we are none of us loot whores, and we like seeing the people who deserve things get them. (I am brought to mind of my finally, after 40+ Scholo runs, getting my Valor hat -- because Shalandrax and Telsak declined to roll on it out of respect and courtesy.)
Darian Redwin - just some dude now