Pesmerga,Aug 25 2005, 12:23 PM Wrote:See, I don't quite see it that way. If you want that epic quest, and you are at the top of the list... then lucky you. However, the people below you are getting sweet gear... and who knows how long it is until we get to and spawn the chest...What about my example of someone who wants the leaf, and isn't interested in anything else, but gets initially seeded into the list behind a bunch of other people, and can never catch up to them, even if they contribute more to the group than the people at the top of the list?
Ex: If some hunter is at the top, and wants that leaf... he waits and waits and waits... and waits.... by the time we get the leaf, the other 6 hunters have 3-4 pieces of gear, and are next in line to get the next pieces too. So you do kind of gimp yourself a little bit if you pass on everything. Yeah, you get [Item of Uberness], but you've missed out on so much else.
[right][snapback]87186[/snapback][/right]
Not to harp, but I also never got an answer to my previous question :) "Is the objective that people can try for the pieces that they want, or that everyone gets something, even if your heart is set on something else?"
It seems like you're saying that it's not important that people get to choose what loot they go for, we should all just basically line up and take it as it falls. There's nothing inherently wrong with this as an approach, but I personally don't like it. I would almost certainly feel drastically differently if it were not for the epic quest starters, although the same issues pop up with non-set caster items, for example (as I listed with the Warlock/Mage example above).
With a point system, if you're on 1/3 of the runs, and I come to 2/3rds, I can save up points/position for my epic quest and get loot sometimes. Heck, if I'm really hardcore, I can try to mess with my RL schedule to come to more raids. With the list system, if I'm behind you, all I can do is pass on everything and hope that you get bored of passing before I do.