08-25-2005, 08:09 AM
LochnarITB,Aug 25 2005, 12:00 AM Wrote:I actually like the idea, but I see two problems immediately. First, how do you order the initial list? With 40 people, being the last person is a significant setback to getting something nice. Second, if someone is there the first time and then doesn't raid with us for quite some time, their name will float to the top. If they then raid once again, they are now at the top and can grab the first juicy piece that drops, even though others have put much more time into getting us built up. Oh, and a third, how do greens, vendor trash and crafting items fit into the scheme. If we used it, I would think /random would be best for the green and vendor stuff and that crafting items would go into the avarice pool, possibly with a crafting council set up to determine who gets what crafted item next. Just my $.02.
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Don't forget that even though its 40 people in the raid, not 40 people are eligible for your class set piece that just dropped.
At worst you will be competing against:
1) Other players of the same class (No more than.. oh say 6 competitors)
2) Other players of the same type of class (casters / meleers etc. No more than.. 12 competitors)
3) All 39 on a pure greed roll on bags etc.
So even if you end up at spot #40 as the 3rd druid in the raid, you are still #3 in line for your druid set piece drops, while the hunters have more competition due to the fact that we have more hunters. So realistically, starting at the way back isnt necessarily "teh d3vil".
Oh and may I make a suggestion on the order of randoming items?
That we always roll on class items first. Then items that are multiple-classes viable.
I dont recall if we did that last time, just a thought though.
Without Wax, Alrin.