08-24-2005, 11:38 PM
I'll make this quick since this thread is quite long and I don't have a personal intrest.
/agree with Loch about the problem of missing players and the loot list idea. Especially with such a casual group.
Loot council sounds like a good idea if people have absolute trust in the leaders. A couple of accusations of favortism could tear the guild apart. It might be very very hard with multiple guilds involved. Often even if the leaders are getting along, the underlings might not.
Major problem as I see with zero-sum: no reward for learning encounters. At some point much of MC will be cake, but you will be banging your head against BWL. The people doing the hard work in BWL getting the strats down will recieve no reward. Also, if items have a set, significant price, eventually the only person who doesn't have on might not want to pay the price. D/E for the loss. Bidding with a real but trivial minimum fixes that, but adds 5 min to each encounter.
Non zero systems don't inflate indefinatly. As people pile more points on, they bid more on the good stuff, knocking down the pile of points and the prices. It fluctuates, but it doesn't inflate forever. E.g. from our system that works pretty well: Attendance is worth 1 point and boss kill is worth 1. Typical run kills 4 bosses, and yields 10 or so epics. 40 ppl x 5 points = 200 points into the system / 10 items = 20 points per item. That's about what most things go for. The first warrior piece after a long drought might go for more, and underrepresented classes stuff goes for less. The highest was a Warrior set chestpice, for 40.
You shouldn't do it in Excel, it should be visible to the entire raid. My guild alliance uses eqdkp. It requires php and mysql. It's pretty cool for users, no idea how hard it is to setup/update. I think I've heard it supports zero sum too.
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/agree with Loch about the problem of missing players and the loot list idea. Especially with such a casual group.
Loot council sounds like a good idea if people have absolute trust in the leaders. A couple of accusations of favortism could tear the guild apart. It might be very very hard with multiple guilds involved. Often even if the leaders are getting along, the underlings might not.
Major problem as I see with zero-sum: no reward for learning encounters. At some point much of MC will be cake, but you will be banging your head against BWL. The people doing the hard work in BWL getting the strats down will recieve no reward. Also, if items have a set, significant price, eventually the only person who doesn't have on might not want to pay the price. D/E for the loss. Bidding with a real but trivial minimum fixes that, but adds 5 min to each encounter.
Non zero systems don't inflate indefinatly. As people pile more points on, they bid more on the good stuff, knocking down the pile of points and the prices. It fluctuates, but it doesn't inflate forever. E.g. from our system that works pretty well: Attendance is worth 1 point and boss kill is worth 1. Typical run kills 4 bosses, and yields 10 or so epics. 40 ppl x 5 points = 200 points into the system / 10 items = 20 points per item. That's about what most things go for. The first warrior piece after a long drought might go for more, and underrepresented classes stuff goes for less. The highest was a Warrior set chestpice, for 40.
You shouldn't do it in Excel, it should be visible to the entire raid. My guild alliance uses eqdkp. It requires php and mysql. It's pretty cool for users, no idea how hard it is to setup/update. I think I've heard it supports zero sum too.
Homepage
Example