08-19-2005, 09:47 PM
MongoJerry,Aug 19 2005, 04:08 PM Wrote:I think Blizzard's on the right track with this, but it depends on how it's implemented. Assuming it's reasonably and usefully implemented, I think this is a good idea for two reasons:
1. The alternative to adding +hit% would be to add more damage or crit%. The trouble is that the game is already getting to the point where offense is overbalanced over defence. When one of our hunters in guild chat was bragging about getting a 3k crit aimed shot on a priest in Alterac Valley, we're getting to the point where people are getting one-shotted or two-shotted. That does not make for a fun PvP system. By adding +hit%, you make an item offensively useful, but you don't make the damage dealt on any particular shot higher, so it avoids the one or two-shot dilemma.
Counterpoint - Anymore +hit% is useless to me against non-warriors PvP. So you go from overpowered to useless?
Quote:2. At the same time, defense is slowly getting better with people getting +dodge%, +parry%, and +defence (yes, I know it's being nerfed) and better resistances to spells. It's good to have a way to counter that.
Except for 62/63s and the above-mentioned Warriors I don't see me getting anymore +hit% as helping at all. I'm gathering +hit% gear right now, not so that I have more +hit%, but so I have more options as to what other stats I lose to get that hit chance up. Did you know my Sap hasn't missed in 3 months? That's gotta tell you something.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!