08-19-2005, 08:23 PM
Personally I think +hit on the whole set is a bad idea, as someone posted on the test forums, it looks like someone vomited +hit on all those sets.
The most important counterargument to new +hit gear is simple - there is a soft cap at +5% hit. A lot of items already give +hit, so making a set which together gives +4% hit will quickly push you over the cap. Consider also the fact that some classes have +hit talents, and so for them any +hit is fairly worthless.
I suppose the +hit on spells is neat, as there isn't already abundance of such items, and +hit here and there on an item is good, since you do want to reach the 5% cap. But the amounts on some of those sets are silly.
The most important counterargument to new +hit gear is simple - there is a soft cap at +5% hit. A lot of items already give +hit, so making a set which together gives +4% hit will quickly push you over the cap. Consider also the fact that some classes have +hit talents, and so for them any +hit is fairly worthless.
I suppose the +hit on spells is neat, as there isn't already abundance of such items, and +hit here and there on an item is good, since you do want to reach the 5% cap. But the amounts on some of those sets are silly.