08-19-2005, 03:30 PM
Quote:We have determined that the defense statistic was being applied to items too liberally, causing those items to be stronger than they should have been relative to other items of the same level with different effects. As a result, we have reduced the amount of defense points on all items with bonuses to defense by approximately 33% in order to bring those items in line with other similar items.My MC tanking set had +125 skill defense, it now has +84 - I'm usually a "roll with the punches" sort of person, but honestly I'm still shellshocked by this. I was nearly tapped out on +def gear choices I felt were acceptable, and now the 125 target I had in my mind seems nearly unattainable without making painful sacrifices.
More crits for Maintanks, or specifically more double crits for MTs and even triple crits for weakly geared Offtanks. I'm mostly concerned for groups just learning MC or those who never learned MC and decide to take the jump into Zul'Grub. What this does is extend the time investment for these raid experiences with wipes where a group does nothing wrong besides getting a bad encounter with the random number generator. To me it's blizzard's way of saying "there's not much content beyond this new stuff coming for a while, so slow down a bit guys!"
Not thrilled by the weapon delay either, but at least that isn't a 33% nerf to the effectiveness of my playstyle. :(