08-18-2005, 12:09 AM
According to IA's webpage:
Doesn't sound so bad by itself, but you could see how loot ends up for newcomers/low attendance people. Don't forget IA expects a certain amount of attendance, and we don't.
Quote:7.
Loot System.
In Aeternum uses a council system that comprises Members, Officers, and the Guild Leaders.
A private loot channel will be set up, and will contain up to 3 officers and 2 random members. In the event that less than 3 officers are online, random members will be asked to fill empty spots. We hope that such a council will minimize bias and avoid questionable assignments.
Here are the factors (in order of priority) that will be used in the decision process:
1. Attendance - Loot will be most useful to the guild if it is used often.
2. Dedication - Those who go above and beyond should be rewarded.
3. Amount of loot rewarded recently - Loot should be distributed equally to those that consistently attend and are dedicated, unless the item is in high demand.
4. Current item - If the items is only a slight upgrade for someone, than it should go to someone else who has a greater need.
Doesn't sound so bad by itself, but you could see how loot ends up for newcomers/low attendance people. Don't forget IA expects a certain amount of attendance, and we don't.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!