The Need for Cross-Server Battlegrounds
#27
Brother Laz,Aug 12 2005, 10:18 PM Wrote:Someone here doesn't know math. ;)

I believe the point is that if on two servers there are 40 alliance and 20 horde waiting in line, with as many joining as there are leaving, nothing will ever happen on either server. Merge them, you have 80 alliance and 40 horde, of which 40 alliance are kicked into the queue and the other 40 alliance and the 40 horde can play.

Ratios be damned, the more players there are on both sides and the more BGs are up at a given time, the less chance that a given player of the underpopulated side (Horde) ends up in the 'overflow' queue. Eg. if there are 61 players on the Horde side, with loads more Alliance, 40 can play and 21 are waiting in queue - 34%. If there are 6100 players, 6080 can play and 20 are waiting in queue - 0.33%.

It would also help Alliance. A BG that isn't starting due to not enough Horde is a BG the Alliance doesn't get to play. Once servers are merged, the number of Alliance in the queue is equal to the number of extra players on the Alliance side. It won't go any lower than this, but it's still much better than not getting to play at all unless the Horde cooperates, right?

*goes back to lurking*
[right][snapback]85869[/snapback][/right]

Exactly =) Especially when the "overflow" is above Zero. (only 21 horde willing to play AV). In those cases, the waiting time decreases from infinity to something that one can actually get in =)
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Messages In This Thread
The Need for Cross-Server Battlegrounds - by savaughn - 08-11-2005, 09:37 PM
The Need for Cross-Server Battlegrounds - by savaughn - 08-12-2005, 09:24 PM
The Need for Cross-Server Battlegrounds - by lemekim - 08-12-2005, 10:51 PM
The Need for Cross-Server Battlegrounds - by lfd - 08-17-2005, 11:58 AM

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