08-12-2005, 10:46 PM
savaughn,Aug 12 2005, 09:24 PM Wrote:You start with one server. There are more alliance on that server than there are horde players. When you get enough horde players together, an AV spawns and a section of alliance gets to play.
Yes, lets say there is 40 horde and 80 alliance waiting to get in. So there is still 1/2 alliance waiting to get in after an AV goes up. Lets say the average time a spot opens in a single AV is 10 minutes, so the 40th member will get in after waiting 6 hours 40 minutes.
Quote:Now, lets add another server. We will add a couple of horde players (increasing the rate at which AV's spawn) but we will add even MORE alliance players who will be waiting in line. AV spawn rate goes up, but the number of alliance waiting to play goes up even faster.
So adding similar server. We now have 80 horde and 160 alliance. That's enough people for 2 AV games, and half alliance (80 people) are in line again. So now we have 2x AV, and 2x Alliance waiting to get in. The number of alliance waiting to get in increases proportinally, not faster. Also, since there are 2 AVs up, we now have new spots every 5 minutes (or rather, 2x spots every 10 minutes), so while there is more alliance waiting to get in, they are also moving in faster, so the 80th member will need to wait 6 hours 40 minutes again.
Quote:Now we multiply this concept by several hundred servers and end up with an AV environment for the alliance that unless you're in the queue by 3:30 you never get to play.
Because the number increases proportionally, the picture will not change whether you have 2 servers or 200 servers.
Quote:While implementing this kind of solution would be absolutely lovely for the horde since your wait for an AV spawn will be radically reduced, you have solved nothing for the alliance - the limited number of spaces available to play end up getting stretched even thinner. And since the majority of Blizzard's customers play alliance characters, this does not seem to be a final solution. Thus the reason I called it a band-aid.
[right][snapback]85866[/snapback][/right]
Individual players who join public groups at the same rate (if they use the "join first available" option). Groups might get in slightly faster, in large because of the stupid way the queue is implemented (think of getting stuck behind an old lady in a single-checkout store versus just going to a different register in a supermarket. Not quite accurate, but gets the point across).